Pick one goal
The official reward for the end is the Rainbow Carpet. Most failed climbs mix three goals in one life: finish, farm the jail badge, and troll everyone in sight. Split them.
| Goal | What you ignore | Done when |
|---|---|---|
| Carpet run | Revenge | The end reward is in your inventory |
| Badge run | Height for a few minutes | You finish one jail prompt, then continue |
| Troll run | A fast clear | You accept a slower climb |
New players should take the carpet run first. Setup is in Getting started.
Before the first jump
- Equip the group Speed Coil if you claimed it.
- Keep coil and, later, carpet on easy hotbar keys.
- Raise camera sensitivity enough to look backward on landings.
- If you only want the finish, a server that is not full of 20 players is easier. The cap is 20. The game does not offer VIP servers in the public record.
Route habits
These are editorial habits from how the hug loop works, not a numbered map. The public gallery does not label floors, and names such as Galaxy End or Parkour End show up in unofficial tool menus rather than on the game page. They are not treated as real areas here.
- Prefer the less crowded side of a platform. The obvious wide stair collects huggers.
- Do not stand on an edge to open a menu. Step onto a wide interior first. Lava is under the climb.
- Hug someone only when they are about to grab you or they block the only way up. Chasing downward spends the height you just earned.
- Save Speed Coil for landings with two or more players.
- After a jail scare, switch lanes. See How to escape jail.
Decisions mid-tower
| Situation | Action |
|---|---|
| You are alone | Climb, glance back once per landing |
| Three or more players are on the next ledge | Take a side hop or wait one jump |
| Someone is locking on | Struggle, then coil away |
| You are carrying someone over lava | Throw outward, toward the hazard, not back into the stair |
| You are carrying someone beside cells | Jail them only if it clears your path |
| The server feels unstable | Play the next few jumps without a chase |
The last stretch
Players who already finished often wait just under the end. Do not stop for an emote or a chat argument on that platform. Keep the coil ready, check behind you, touch the end, and confirm the carpet before you turn around to troll.
If the carpet is missing, you may have touched a mid-tower prop. Recheck inventory after a rejoin, then run the end again. Details are in Free rewards.
A three-session practice
- Reach a clearly higher section twice without hugging anyone.
- Accept one jail, leave it with the on-screen prompt, and keep climbing.
- Attempt a full finish with only the free coil.
After those sessions you will know whether the live shop is worth opening. Do not buy a carpet pass in order to skip a finish you have not attempted.
